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Jul

Metroidvania & Soul -like ARPG "SOULDIERS" Adventure in the vast world between life and death [STEAM NEXT Fes]

This time, from the Steam Next Festival, which is being held until 3:00 am on March 1, 2022, the developer Retro Forge/Dear Villagers, the Metroidvania ARPG scheduled to be released in the spring of 2022 on PC (Steam)/Nintendo Switch. SOULDIERS] will be delivered. See the related images "SOULDIERS" is a fantasy action RPG that mixes Metroidvania and the Seoul series. It features a 16 -bit graphic and a well -touched action, and there are three types of heroes that can be selected, "Scout", "Caster" and "Archer". We will learn new techniques by defeating enemies, raising the level, and releasing skills tree. There are three levels of difficulty and can be changed at any time. Recovery and fast trabeling can be used for checkpoints scattered in the world. However, if you take a break, the enemy you defeat will be resurrected. In the trial version, you can play up to the first boss, and the volume will be clear in about 1-2 hours. The operation is compatible with keyboards and game pads. At the time of writing, there is a bug that is impossible to save, and if you return to the title screen during the game play, all the data saved in the checkpoint will disappear. If you are aiming for clearing, be careful not to choose a giving up even if it is defeated. Approach the actual content of "SOULDIERS"! The stage of this work is a world between life and death. As you advance to the battlefield, the ground suddenly collapses and is trapped in the deep hole. The legendary Valkyrie appeared in front of those soldiers. He was forced to choose whether to decay at the bottom of the hole or go to an unknown world, and the summoned destination was the world between life and death. The only class of the player that can be selected in the demo version is scouted only. After passing through the warp with your friends, the summoned destination is a green earth. As your friends go, you will come across Valkyrie's head, LIANDRIS. A semi -forced mission is to find a guardian, and an adventure that solves the mystery that has come to this world begins. The tutorial is a flow that is conscious of the so -called Seoul series, where you can jump, defend, attack, avoid, etc. along the stage of the stage. Immediately after playing this work, you will notice the carefully drawn dot picture animation and light operability. After all, it is a highly difficult game, and if the operability is poor, it tends to accumulate stress by itself, but this work moves lightly. The UI has stamina and skill bars, but stamina is not consumed by basic weakness, strong attack movements and avoidance actions. However, it represents the vulnerability of the shield by defense and consumes stamina with some techniques. In the vulnerable, if the stammer bar is zero, the defensive will not be possible for a while. In addition, it is invincible during the avoidance, and basically any enemy or attack can be slipped out. Stamina does not consume, but once done, a short cool downtime occurs. At the end of the tutorial is a strong enemy like a wolf with a huge stick. Even if you can't beat it, it's not related to the game progress, but you want to defeat it to gain experience. However, I was overwhelmed by the giant that quickly turned the stick and quickly packed the gap, and at first glance I went down without afraid. When I woke up, I looked down with a stunned face from "SINKA", which seems to be the heroine of this work, and went to the cave to escape. In the cave, the soldiers who escaped the difficulties are taking a break near the closed door, and there is a dragon statue near it, which enables the save point and fast travel of this work. In the skill and puzzle element demonstration version, you can learn three skills in addition to the skill "SPARK" that emits slashing waves you can learn from the beginning. However, you have to collect a certain number of "Mastery Relic" points obtained at the time of level up. Also, depending on the technique you learned, you consume stamina or skillbar. The stamina gradually recovers, but the skillbar can return to the save point or recover with a specific item. The first skill "Counter ATTACK" that you can learn by using points can be blocked and counterattacked by activating it just before the enemy attack hit. If you can master this counter attack, most of the attacks will be disabled and battle will be advantageous! However, it is surprisingly difficult to block at the timing because a certain strong enemy is fast enough to close the time, and often gets a return. No, it's possible that my reflexes are just bad. You can learn two other skills, but please check them yourself. Unfortunately, the level does not rise unexpectedly, and I have cleared the game before I got the necessary RELIC points. The area that can be searched in the demonstration version is limited to the cave where spiders live, but it is relatively large, and you can also experience some puzzle elements that are characterized by this work. One of them is a puzzle that uses the wind that gushes from the ground. It is possible to use the wind that gushes out of the ground at a certain interval, and go up to a place that does not reach with a normal jump. Depending on the area, the wind blows out from multiple parts, and there are also situations where you can not go to a place that does not reach even if you use the wind. In this puzzle, there is a round rock when you explore it, and the rock is moved and the hole is closed. Then, the wind that gushes from the other side increases momentum, enabling higher jumps. Due to the early stage, difficult puzzles will not appear, so they will not be clogged. In addition, there were situations where we could not proceed unless we obtain special items and orbs. Although it is a demo version, you can also get an orb that changes the attribute of the player, and there are items and hidden rooms that you can not get without using it, so you can get a glimpse of the charm of this work. There are hidden passages and rooms ... Explore every corner and get valuable items. In addition, there is an encyclopedia in the menu that can be accessed from the inventory, so you can know the detailed information of the characters you meet and the enemies you encountered. In addition, the explanation of status abnormalities and how to activate the skills you have learned can be confirmed at any time with a video, making it kind. ARPG "SOULDIERS" demo version of the play repo that can be experienced at the Steam Next Festival has been delivered. There are already games that combine various metroidvania and the soul series, and this work is one of them. I felt that it was a kind design so that even players who are not good at comical characters, warm worldviews, and hardcore games can be enjoyed. Of course, it is possible to increase the difficulty and play hardcore, and the achievement appropriate for the difficulty is released. I think that you will be at a loss because you can experience various genres in this Steam Next Festival, but if you are worried, play a little and enjoy each charm. Title: SOULDIERS compatible model: PC (Steam)/Nintendo Switch Article Play model: PC (Steam) Release date: 2022 Author play time at the time of writing article: 1.5 Hours Price: undecided

GAME*Spark eel

 メトロイドヴァニア&ソウルライクなARPG『Souldiers』生と死の狭間にある広大な世界を冒険する【STEAM NEXTフェス】