04

Jun

The enemy is a pirate. No, I'm a pirate myself. The third large DLC "X4:Tides of Avarice" enjoys the Otero world [thunderwave]

Note that the main content of the DLC dealt with in this way is very storytelling, because it is the first time to see it, so there are a lot of performances to be experienced. This introduction focuses on the preface, because in the form of Presebo, you have to come into contact with this kind of spoiler anyway, so if someone wants to play with this content without prior information, it is strongly recommended that you do the browser background at this time. [picture] come on, it's time for pirates! Recently, a large number of the latest games have been released every day. Only based on the game introduction of manufacturers and stores, "I don't know what kind of game it is!" "there are also a lot of Game*Spark readers who sigh. Before I played, I had been crying and didn't catch my identity. Therefore, for the purpose of "as soon as possible", the live content of the game will be presented to you is the project "explosion speed Prespo". This is the live content of the third large DLC "X4:Tides of Avarice" of the cosmic simulation "X4:Foundations" released by German developer Egosoft to PC (Windows/Linux) on Steam on March 15, 2021. The original game was released in December 2018, but updated to version 5.00 of the new features to accommodate DLC. For more information, please see the video at the beginning of the article. What is the X4 series? X4:Foundations, an endless galaxy, is the latest in a series of science fiction simulations of the open world that live as a pilot in a spaceship. This series, which began in 1999, is also a time-honored brand of "cosmic sci-fi movies", "Elite Dangerous", which can be played in different ways. Free role-playing enjoyed by players. There is no need to say the depth of the production of elements such as exploration and combat to support it, especially economic activities such as trade, which literally means the biggest feature of "market price changes on the scale of the universe in the game". This kind of dynamic simulation is greatly supported in the whole series. In the previous large DLC "X4:Cradle of Humanity", I wandered around the universe without knowing what to do, running out of oxygen and losing my life. A year from this year's "X4:Tides of Avarice". That's the fun of role-playing. What will the hairy author see for beginners in DLC, a book full of new plays that can enjoy Otero's world? The rare thing this time is to get the opportunity to play the first game, this time the author is playing the pre-release news-oriented beta version, so it may be partly different from the actual post-release content. There is also a cheating function (the author who mistakenly made all the maps liberated). With regard to these points, it would be great if you could understand. I think it also depends on the fate around the setting, the author's PC (used by Grabo GTX1660Ti) turns the fan energetically, and the occasional CPU is often a low-heat space. Especially when taking the highway. Therefore, in this preview, especially set the graphics around the minimum value to play the game. Click on the new game from the title screen of the feature film and select the script you want to start. In "X4:Tides of Avarice", "smugglers' Paradise (original title: Smuggler's Paradise)" and "Anchor (original title: Standed)" were added, both of which were involved in the accident in the Otero world. (because it's a script, it's better to start with someone you like. The main difference between the two scripts is the beginning of the game, the former is to some extent their own role-playing solidified players to weave their own story style, while the latter is to experience the story through the tasks accepted by the main characters. Personally, the lead of the script is easy to understand, so the latter's "stuck" may prefer it. In addition, DLC's big framework of the additional story itself, regardless of these two new scripts, as long as the introduction of DLC can be experienced. (the import activity itself is different from the beginning of the new script.) well, there are a lot of people who have not seen the game for a long time and have a suspicious memory such as the method of operation. Welcome, because DLC is for mature players who play the whole story, so the regression group will only be ignored and the game will continue. This kind of thing can easily happen. However, the "X4" series is probably a very experienced thing, and good tutorials have been prepared in this new script. In the game screen with different windows to explain, with NPC lines as if nothing has happened to guide the "necessary actions", designed not to interfere with the mainstream of the game, of course, you can also take various tutorials from the menu screen at any time. Such care can be said to be a gift of history. From here, I hope to focus on the initial stage of "stuck" and introduce the screenplay atmosphere of this content. Originally, the basic progress of "X4:Foundations" was to travel in the universe in his own ship and accept any mission at the station and so on. In the vast universe, even with shuttles and jumpers, it takes time to move, open the map and set the route, including the detour on the way, even if you are thinking about it. The behavior that is repeated through the mission is the ultimate space game. Unwittingly sublimated into the incredible feeling of "I am actually exploring the universe", where the play experience is the fun of this work. This time, the two scripts in DLC's "X4:Tides of Avarice" are designed not to hurt the fun, especially the "stuck" people, and the basic progress is packaged more tightly. Perhaps it is because the dramatic unfolding after the introduction is seamlessly connected with one of the additional stories, which makes it easier to experience the fun. So, at the end of the road, we look at the great protagonist of the universe. It's a small room. Where on earth is this? In the cell. No matter what he has done, he has had a cold meal as a criminal record since the opening, which is really a dramatic unfolding. Fortunately, through cooperation with the friendly NPC "Aktheon" in the neighbor's cell, the prison escape was successful. It is the immediate goal to escape the spaceship from the River Valley Station. What I personally admire about the downside here is that although the script is to capture the introduction of the soul, it also has a basic course of movement and action. However, because the author's operation is not good, so in the cosmos work scene constantly spinning, constantly bumping into the surrounding channel …... no, no, no. This is the clothes thrown into the drum washing machine, while spinning, Aktheon, who is in the middle of the partner and master, succeeded in capturing the spaceship "the socially unfit". It's like the author's spirit has become a ship with the same shape. Do you have a better name? His rendezvous destination was the huge battleship Arcadian Enderberg. Mr. "Master", who is the leader of Empilian Katz, a cosmic pirate regiment that does not belong to a particular faction, will lead the story as the main character for the time being. The introduction of the story ends here, seamlessly connecting to one of this additional stories. Choose a variety of tasks, the basic actions starting from here, from the Arcadian Enderberg as a stronghold, while accepting the guide of dialogue and communication with NPC, while using the captured "socially unfit" to fly to various stations as destinations to take action for various purposes. You'll go back to the stronghold. Ship operation can also be done easily with keyboard and mouse, and the most important thing is that thanks to the automatic control function, as long as the destination and route are set, you can drink tea while overlooking the flow of the universe in the picture, which is great. At the beginning of the script, there are three tasks to choose from, "suspicious transactions", "high-tech snatch operations" and "station fraud". As a whole, we should focus on "suspicious transactions" and make a detour to "high-tech snatch operations". Is this the natural script to calm down and then turn to "station fraud"? Anyway, it doesn't matter which step you take first, so the choice here depends on the player's preference. I personally like the "high-tech snatch battle" completed with NPC "trump card", which is more rich in amusement facilities and hobbies. Transfer to the highway one after another, turning into a scanning mode in the suburbs of jumping doors and stations, holding your breath while looking for prey. After finding the target, follow it, to a certain extent, away from the air area, rob and attack the container in one breath!... Like a scene in a movie, it is a very exciting playback experience. In addition, the other two tasks are to find the so-called delivery category for a particular project. You may not know how to find what, where or how to find it at first. But you can rely on NPC even at this time, and there are basically hints in their conversation, so just rely on it to act. In addition, the well-known "Enseclopedia" is also used as a hint to teach the words in the game and the great function of the worldview. The clothing project shows a general acquisition route and price, so adding Atari as a guide to behavior is also valid. Because I very much like the reading materials in which individuals can be completely immersed in such a worldview, I read it in the main text for a while. The conclusion "X4" series, which can be felt after playing several times, is really that overwhelming volume. In the process of completing several tasks, a few hours passed quickly, which is a game on a cosmic scale. This Prespo only introduces a small part of the universe. I have personally played a series of games, but I don't know what to do. For such people, I think DLC is a good introduction to resume playback. In addition, this DLC does not mention in this article that, in addition to preparing another big additional story, there are special events where you can get a special boat. If those who are interested must continue to play, it would be nice to look at the activities waiting in the universe. Title: "X4:Tides of Avarice" corresponding model: PC (Windows/Linux) reported game model: PC (Windows) release date: March 15, 2022 when writing the article, the author played time: 4 hours price: 1540 yen

Game * Spark McChow

 敵は海賊…いや自分も海賊!第3弾大型DLC『X4: Tides of Avarice』で楽しむアウトロー世界【爆レポ】